Character: zuirassier (guts & blackpowder)

The Cuirassier Zombie (commonly referred to as the "Cuirassier") is a special Zombie found in Guts & Blackpowder capable of disrupting defensive fortifications, and incapacitating players. It takes the appearance of a randomly selected nation's Cuirassier.

Gameplay

The Cuirassier Zombie is one of the most dangerous, if not the most dangerous, zombie types in Guts & Blackpowder, capable of rendering the player fully incapacitated and highly resistant to damage. The Cuirassier Zombie is capable of dueling with players with several attack variations in close-combat: these being the Slash and the Thrust. The Cuirassier Zombie also sports several unique abilities that allow it to breach defenses and make way for other Zombies to pile on, acting as a significant threat to any defensive fortification.

Damage Resistance

The Cuirass worn by Cuirassier Zombies provides significant resistance to incoming damage from most sources, forcing the player to adopt new strategies to deal with the Cuirassier Zombie. The Cuirass will block all incoming melee damage to the torso, and the Cuirassier Zombie will additionally block incoming damage to the head when its head is bowed. The only exception to this is heavier melee weapons such as the Axe, which can still deal damage to the Cuirassier Zombie's torso.

If a Cuirassier Zombie is hit in its arms or legs with a melee weapon, the melee weapon will deal 30% of its original damage.

Additionally, most firearms cannot penetrate the Cuirass either. The Cuirass will negate all firearm damage unless the firearm used is a piercing firearm (either the Rifle or the Nock Gun.) Piercing firearms will deal full damage.

Dueling

When the Cuirassier Zombie comes within 30 studs of a player, they will raise their sword and will attack the player by dueling with them. In a duel, the Cuirassier Zombie's walkspeed will increase to a speed of 16 studs/s (equivalent to the player's walkspeed), and the Cuirassier Zombie will engage in several different behaviors. When the Cuirassier Zombie is preparing to swing its sword, it'll attempt to maintain a distance of at-least 10 studs from the player. While within 12 studs of its target, the Cuirassier Zombie will bow its head if their target is ready to swing their melee weapon--preventing melee strikes to the head in close combat.

The Cuirassier Zombie in this state has 2 attacks, the standard Slash which functions almost identically to the player's standard Sabre swing and dealing 10 damage per hit, and the Thrust, which deals 25 damage with no wind-up. The player is able to parry these attacks if they swing at roughly the same time as the Cuirassier Zombie

If the target goes beyond a range of 55 studs, the Cuirassier Zombie will exit the Melee Duel state and will return to its basic pursue state, indicated by the Cuirassier Zombie dragging its sword along the ground.

Charge

When the Cuirassier Zombie is between 30 - 85 studs from a player, and has both a clear path and line of sight, the Cuirassier Zombie will initiate a charge. It will first raise its sword and howl, signaling the beginning of the charge, and then will begin rushing the player at a speed of 24 studs/s, increasing up to a max of 42 studs/s at a rate of 5 studs/s/s. During this charge, the Cuirassier Zombie can only turn within a 60 degree cone of its original charge direction, and can charge for a maximum of 5 seconds before ending its charge. If the Cuirassier Zombie misses its target during its charge, it will decelerate at a rate of 30 studs/s/s and end its charge.

The way the Cuirassier calculates its charge and how its hitbox works as follows: every 0.07 seconds, it measures the ping of the player he's targeting, logs where he was when he logged it, waits the duration of their ping plus a heartbeat (1/60 second), casts the box from where he was, checks if the box intersects with a humanoid, deals damage if they have no I-Frames.

If the Cuirassier Zombie hits a player during its charge, it will impale them. This impale deals an initial 35 damage on impact, and an additional 40 damage upon removing the sword. It will also leave the player in an incapacitated state similar to the Broken Leg status effect. Fortunately, Surgeons are able to heal players from this state, and if the player that was impaled is in an inconvenient spot to be healed, the player can crawl away slowly and get to a safe distance for the Surgeon to heal them.

If the Cuirassier Zombie hits a Sapper's building while charging, the building will instantly be destroyed, and the Cuirassier Zombie will be slowed by 5 studs/s. If the Cuirassier Zombie's speed drops below 18 studs/s, the charge will end prematurely. But if the Sapper is using the Spade and entrenches the barricade, the charge will be cancelled but will severely damage the barricade.

If a Cuirassier Zombie hits a Player wearing a Cuirass or Siege Engineer Armour, the Player will be knocked back onto the ground, taking 15 damage. The Cuirassier Zombie will receive 40 damage in return.

If the Cuirassier Zombie is charging and the Chaplain uses the Crucifix, it will stop the Cuirassier Zombie from continuing its charge, but be careful as the Cuirassier Zombie will not immediately stop for the Crucifix stun. The Chaplain can also use the Exorcism Crucifix, and though not as effective, it will make the charge a bit slower against the Cuirassier making it easier to dodge.

Variants

Although a majority of the Cuirassiers are the same, there are a few variants of them that exist throughout various maps.

Sword Knight

The Sword Knight is a special variant that only spawns during the 2nd phase of the Dracula boss fight in Transylvania. Although it is considered a "living statue", it is still a variant of the Cuirassier in the sense that its AI is relatively the same.

(Major Credit to the G&B Wiki)

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